When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone.
Nice to meet ya, shank. Welcome to the Glade.
Outside the towering stone walls that surround the Glade is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive.
Everything is going to change.
Then a girl arrives. The first girl ever. And the message she delivers is terrifying.
Remember. Survive. Run.
Thomas was sure that escape from the Maze would mean freedom for him and the Gladers. But WICKED isn’t done yet. Phase Two has just begun. The Scorch.
There are no rules. There is no help. You either make it or you die.
The Gladers have two weeks to cross through the Scorch—the most burned-out section of the world. And WICKED has made sure to adjust the variables and stack the odds against them.
Friendships will be tested. Loyalties will be broken. All bets are off.
There are others now. Their survival depends on the Gladers’ destruction—and they’re determined to survive.
WICKED has taken everything from Thomas: his life, his memories, and now his only friends—the Gladers. But it’s finally over. The trials are complete, after one final test.
Will anyone survive?
What WICKED doesn’t know is that Thomas remembers far more than they think. And it’s enough to prove that he can’t believe a word of what they say.
The truth will be terrifying.
Thomas beat the Maze. He survived the Scorch. He’ll risk anything to save his friends. But the truth might be what ends it all.
The time for lies is over.
Mark and Trina were there when it happened, and they survived. But surviving the sun flares was easy compared to what came next. Now a disease of rage and lunacy races across the eastern United States, and there’s something suspicious about its origin. Worse yet, it’s mutating, and all evidence suggests that it will bring humanity to its knees.
Mark and Trina are convinced there’s a way to save those left living from descending into madness. And they’re determined to find it—if they can stay alive. Because in this new, devastated world, every life has a price. And to some, you’re worth more dead than alive.
Review: The Maze Runner trilogy (plus prequel) are a series of fast-paced dystopian novels focusing on the world after a disaster involving sun flares and a man-made virus. Of course, the kids in the maze don’t know that at first – they don’t know anything but the maze, and are trying to figure out what it’s for and why they are there. Then everything changes.
I sped through these books and found them entertaining, and in some cases even thought-provoking. The writing is not fantastic – there’s a lot of exploring of teenage boy feelings which I could have done without (ugh, the repetition!) but it’s easy to skim past and the story moves fast enough to make the books easy to read in one or two sittings. I could have done without the prequel entirely, but I am glad I read the second and third books to get some answers to the questions raised by the first book.
Source: Personal and public library